works when not using rgba.
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@@ -54,20 +54,19 @@ void setup(defaults config, VoxelGrid& grid) {
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}
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void livePreview(VoxelGrid& grid, defaults config, Camera cam) {
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std::lock_guard<std::mutex> lock(PreviewMutex);
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updatePreview = true;
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//std::lock_guard<std::mutex> lock(PreviewMutex);
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//frame currentPreviewFrame =
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grid.renderFrame(cam.posfor.origin, cam.posfor.direction, cam.up, cam.fov, config.outWidth, config.outHeight, frame::colormap::BGRA);
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frame currentPreviewFrame = grid.renderFrame(cam.posfor.origin, cam.posfor.direction, cam.up, cam.fov, config.outWidth, config.outHeight, frame::colormap::BGR);
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// glGenTextures(1, &textu);
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// glBindTexture(GL_TEXTURE_2D, textu);
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// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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// glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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glGenTextures(1, &textu);
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glBindTexture(GL_TEXTURE_2D, textu);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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// glBindTexture(GL_TEXTURE_2D, textu);
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// glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, currentPreviewFrame.getWidth(), currentPreviewFrame.getHeight(),
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// 0, GL_RGBA, GL_UNSIGNED_BYTE, currentPreviewFrame.getData().data());
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glBindTexture(GL_TEXTURE_2D, textu);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, currentPreviewFrame.getWidth(), currentPreviewFrame.getHeight(),
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0, GL_RGB, GL_UNSIGNED_BYTE, currentPreviewFrame.getData().data());
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std::cout << "freeing previous frame" << std::endl;
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//currentPreviewFrame.free();
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@@ -199,29 +198,29 @@ int main() {
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if (ImGui::Button("Generate Grid")) {
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setup(config, grid);
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gridInitialized = true;
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//livePreview(grid,config,cam);
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savePreview(grid, config, cam);
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}
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ImGui::End();
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}
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// {
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// ImGui::Begin("Preview");
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{
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ImGui::Begin("Preview");
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// if (gridInitialized && textureInitialized) {
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// ImGui::Image((void*)(intptr_t)textu,ImVec2(config.outWidth, config.outHeight));
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// } else if (gridInitialized) {
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// ImGui::Text("Preview not generated yet");
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// } else {
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// ImGui::Text("No grid generated");
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// }
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if (gridInitialized && textureInitialized) {
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ImGui::Image((void*)(intptr_t)textu,ImVec2(config.outWidth, config.outHeight));
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} else if (gridInitialized) {
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ImGui::Text("Preview not generated yet");
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} else {
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ImGui::Text("No grid generated");
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}
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// ImGui::End();
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// }
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ImGui::End();
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}
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// if (gridInitialized && updatePreview == false) {
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// livePreview(grid, config, cam);
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// }
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if (gridInitialized && updatePreview == false) {
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livePreview(grid, config, cam);
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}
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// std::cout << "ending frame" << std::endl;
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ImGui::Render();
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@@ -245,7 +244,7 @@ int main() {
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui::DestroyContext();
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savePreview(grid, config, cam);
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// std::cout << "destroying" << std::endl;
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glfwDestroyWindow(window);
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