works when not using rgba.

This commit is contained in:
Yggdrasil75
2026-01-08 14:22:56 -05:00
parent cdd1ef5e8e
commit 1c9958711d

View File

@@ -54,20 +54,19 @@ void setup(defaults config, VoxelGrid& grid) {
} }
void livePreview(VoxelGrid& grid, defaults config, Camera cam) { void livePreview(VoxelGrid& grid, defaults config, Camera cam) {
std::lock_guard<std::mutex> lock(PreviewMutex);
updatePreview = true; updatePreview = true;
//std::lock_guard<std::mutex> lock(PreviewMutex); frame currentPreviewFrame = grid.renderFrame(cam.posfor.origin, cam.posfor.direction, cam.up, cam.fov, config.outWidth, config.outHeight, frame::colormap::BGR);
//frame currentPreviewFrame =
grid.renderFrame(cam.posfor.origin, cam.posfor.direction, cam.up, cam.fov, config.outWidth, config.outHeight, frame::colormap::BGRA);
// glGenTextures(1, &textu); glGenTextures(1, &textu);
// glBindTexture(GL_TEXTURE_2D, textu); glBindTexture(GL_TEXTURE_2D, textu);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
// glBindTexture(GL_TEXTURE_2D, textu); glBindTexture(GL_TEXTURE_2D, textu);
// glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, currentPreviewFrame.getWidth(), currentPreviewFrame.getHeight(), glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, currentPreviewFrame.getWidth(), currentPreviewFrame.getHeight(),
// 0, GL_RGBA, GL_UNSIGNED_BYTE, currentPreviewFrame.getData().data()); 0, GL_RGB, GL_UNSIGNED_BYTE, currentPreviewFrame.getData().data());
std::cout << "freeing previous frame" << std::endl; std::cout << "freeing previous frame" << std::endl;
//currentPreviewFrame.free(); //currentPreviewFrame.free();
@@ -199,29 +198,29 @@ int main() {
if (ImGui::Button("Generate Grid")) { if (ImGui::Button("Generate Grid")) {
setup(config, grid); setup(config, grid);
gridInitialized = true; gridInitialized = true;
//livePreview(grid,config,cam); savePreview(grid, config, cam);
} }
ImGui::End(); ImGui::End();
} }
// { {
// ImGui::Begin("Preview"); ImGui::Begin("Preview");
// if (gridInitialized && textureInitialized) { if (gridInitialized && textureInitialized) {
// ImGui::Image((void*)(intptr_t)textu,ImVec2(config.outWidth, config.outHeight)); ImGui::Image((void*)(intptr_t)textu,ImVec2(config.outWidth, config.outHeight));
// } else if (gridInitialized) { } else if (gridInitialized) {
// ImGui::Text("Preview not generated yet"); ImGui::Text("Preview not generated yet");
// } else { } else {
// ImGui::Text("No grid generated"); ImGui::Text("No grid generated");
// } }
// ImGui::End(); ImGui::End();
// } }
// if (gridInitialized && updatePreview == false) { if (gridInitialized && updatePreview == false) {
// livePreview(grid, config, cam); livePreview(grid, config, cam);
// } }
// std::cout << "ending frame" << std::endl; // std::cout << "ending frame" << std::endl;
ImGui::Render(); ImGui::Render();
@@ -245,7 +244,7 @@ int main() {
ImGui_ImplOpenGL3_Shutdown(); ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown(); ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext(); ImGui::DestroyContext();
savePreview(grid, config, cam);
// std::cout << "destroying" << std::endl; // std::cout << "destroying" << std::endl;
glfwDestroyWindow(window); glfwDestroyWindow(window);