need more noise features

This commit is contained in:
Yggdrasil75
2025-11-07 14:27:40 -05:00
parent 90a34cd433
commit 18b03fbdac
7 changed files with 521 additions and 50 deletions

View File

@@ -32,14 +32,15 @@ private:
Vec4 waterColor;
public:
Sim2(int width = 512, int height = 512, uint32_t seed = 42)
: gridWidth(width), gridHeight(height), scale(4.0f), octaves(4),
persistence(0.5f), lacunarity(2.0f), seed(seed), offset(0, 0),
elevationMultiplier(1.0f), waterLevel(0.3f),
Sim2(int width = 512, int height = 512, uint32_t seed = 42, float scale = 4.0f, int octaves = 4,
float persistence = 0.5f, float lacunarity = 2.0f, float waterlevel = 0.3f, float elevation = 1.0f)
: gridWidth(width), gridHeight(height), scale(scale), octaves(octaves),
persistence(persistence), lacunarity(lacunarity), seed(seed), offset(0, 0),
elevationMultiplier(elevation), waterLevel(waterlevel),
landColor(0.2f, 0.8f, 0.2f, 1.0f), // Green
waterColor(0.2f, 0.3f, 0.8f, 1.0f) // Blue
{
noiseGenerator = std::make_unique<Noise2>(seed,Noise2::WORLEY,Noise2::PRECOMPUTED);
noiseGenerator = std::make_unique<Noise2>(seed,Noise2::PERLIN,Noise2::PRECOMPUTED);
generateTerrain();
}