bunch of planet sim changes

This commit is contained in:
Yggdrasil75
2026-02-26 14:03:12 -05:00
parent fdd5553d20
commit 18aa8f06b7
2 changed files with 446 additions and 44 deletions

View File

@@ -34,6 +34,29 @@ private:
float rotationRadius = 2500;
float angle = 0.0f;
const float ω = (std::pow(M_PI, 2) / 30) / 10;
bool tectonicGenned = false;
bool doFixPlates = true;
bool platesUseCellular = false;
enum class DebugColorMode {
BASE,
PLATES,
NOISE,
RESERVED
};
DebugColorMode currentColorMode = DebugColorMode::BASE;
enum class DebugMapMode {
NONE,
BASE,
NOISE,
TECTONIC,
TECTONICCOLOR,
CURRENT
};
DebugMapMode currentMapMode = DebugMapMode::NONE;
GLuint mapTexture = 0;
frame mapFrame;
public:
planetSimUI() {
@@ -48,11 +71,28 @@ public:
if (textu != 0) {
glDeleteTextures(1, &textu);
}
if (mapTexture != 0) {
glDeleteTextures(1, &mapTexture);
}
sim.grid.clear();
}
void renderUI(GLFWwindow* window) {
handleCameraControls(window);
ImGui::Begin("Planet Simulation");
if (ImGui::BeginTable("MainLayout", 2, ImGuiTableFlags_Resizable | ImGuiTableFlags_BordersOuter)) {
ImGui::TableSetupColumn("Controls", ImGuiTableColumnFlags_WidthStretch, 0.3f);
ImGui::TableSetupColumn("Preview", ImGuiTableColumnFlags_WidthStretch, 0.7f);
ImGui::TableNextColumn();
renderControlsPanel();
ImGui::TableNextColumn();
renderPreviewPanel();
ImGui::EndTable();
}
ImGui::End();
}
void handleCameraControls(GLFWwindow* window) {
if (orbitEquator) {
angle += cam.rotationSpeed * deltaTime * ω;
@@ -75,6 +115,10 @@ public:
if (keyStates[GLFW_KEY_X]) cam.moveDown(deltaTime);
if (keyStates[GLFW_KEY_Q]) cam.rotateYaw(deltaTime);
if (keyStates[GLFW_KEY_R]) cam.rotateYaw(-deltaTime);
}
void renderControlsPanel() {
ImGui::BeginChild("ControlsScroll", ImVec2(0, 0), true);
if (ImGui::CollapsingHeader("Base Configuration", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::DragFloat("Radius", &sim.config.radius, 1.0f, 10.0f, 10000.0f);
@@ -86,9 +130,11 @@ public:
if (ImGui::Button("1. Generate Fib Sphere", ImVec2(-1, 40))) {
sim.generateFibSphere();
applyDebugColorMode();
}
ImGui::Text("Current Step: %d", sim.config.currentStep);
ImGui::Text("Nodes: %zu", sim.config.surfaceNodes.size());
ImGui::InputFloat("Noise strength", &sim.config.noiseStrength, 0.01, 1, "%.4f");
}
if (ImGui::CollapsingHeader("Physics Parameters")) {
@@ -100,19 +146,115 @@ public:
if (ImGui::CollapsingHeader("Tectonic Simulation")) {
ImGui::DragInt("Num Plates", &sim.config.numPlates, 1, 1, 100);
ImGui::DragFloat("Plate Randomness", &sim.config.plateRandom, 0.01f, 0.0f, 2.0f);
ImGui::DragInt("Smoothing Passes", &sim.config.smoothingPasses, 1, 0, 10);
ImGui::DragFloat("Mountain Height", &sim.config.mountHeight, 1.0f, 0.0f, 1000.0f);
ImGui::DragFloat("Valley Depth", &sim.config.valleyDepth, 1.0f, -1000.0f, 0.0f);
ImGui::DragFloat("Transform Roughness", &sim.config.transformRough, 1.0f, 0.0f, 500.0f);
ImGui::DragInt("Stress Passes", &sim.config.stressPasses, 1, 0, 20);
ImGui::DragFloat("Max Elevation Ratio", &sim.config.maxElevationRatio, 1.0f, 0.0f, 1.0f);
ImGui::Checkbox("Fix Boundaries", &doFixPlates);
ImGui::Checkbox("use Cellular", &platesUseCellular);
if (ImGui::Button("2. Simulate Tectonics", ImVec2(-1, 40))) {
simulateTectonics();
}
}
if (ImGui::CollapsingHeader("Camera Controls")) {
if (ImGui::CollapsingHeader("Celestial Bodies")) {
///TODO: add controls for moon, star.
}
if (ImGui::CollapsingHeader("Fillings")) {
if (ImGui::Button("Interpolate surface", ImVec2(-1, 40))) {
interpolateSurface();
}
if (ImGui::Button("Fill Planet", ImVec2(-1, 40))) {
fillPlanet();
}
}
if (ImGui::CollapsingHeader("Debug Views")) {
ImGui::Text("3D Planet Color Mode:");
bool colorChanged = false;
if (ImGui::RadioButton("Base Color", currentColorMode == DebugColorMode::BASE)) {
currentColorMode = DebugColorMode::BASE;
colorChanged = true;
}
ImGui::SameLine();
if (ImGui::RadioButton("Plates", currentColorMode == DebugColorMode::PLATES)) {
currentColorMode = DebugColorMode::PLATES;
colorChanged = true;
}
if (ImGui::RadioButton("Noise", currentColorMode == DebugColorMode::NOISE)) {
currentColorMode = DebugColorMode::NOISE;
colorChanged = true;
}
ImGui::SameLine();
if (ImGui::RadioButton("Reserved", currentColorMode == DebugColorMode::RESERVED)) {
currentColorMode = DebugColorMode::RESERVED;
colorChanged = true;
}
if (colorChanged) {
applyDebugColorMode();
}
ImGui::Separator();
ImGui::Text("2D Height Map Mode:");
bool mapChanged = false;
if (ImGui::RadioButton("None", currentMapMode == DebugMapMode::NONE)) {
currentMapMode = DebugMapMode::NONE;
mapChanged = true;
}
ImGui::SameLine();
if (ImGui::RadioButton("Base Pos", currentMapMode == DebugMapMode::BASE)) {
currentMapMode = DebugMapMode::BASE;
mapChanged = true;
}
ImGui::SameLine();
if (ImGui::RadioButton("Noise Pos", currentMapMode == DebugMapMode::NOISE)) {
currentMapMode = DebugMapMode::NOISE;
mapChanged = true;
}
if (!tectonicGenned) ImGui::BeginDisabled();
ImGui::SameLine();
if (ImGui::RadioButton("Tectonic Pos", currentMapMode == DebugMapMode::TECTONIC)) {
currentMapMode = DebugMapMode::TECTONIC;
mapChanged = true;
}
if (ImGui::RadioButton("Tectonic Color", currentMapMode == DebugMapMode::TECTONICCOLOR)) {
currentMapMode = DebugMapMode::TECTONICCOLOR;
mapChanged = true;
}
ImGui::SameLine();
if (!tectonicGenned) ImGui::EndDisabled();
if (ImGui::RadioButton("Current Pos", currentMapMode == DebugMapMode::CURRENT)) {
currentMapMode = DebugMapMode::CURRENT;
mapChanged = true;
}
if (ImGui::Button("Refresh Map", ImVec2(-1, 24))) {
mapChanged = true;
generateDebugMap(currentMapMode);
}
if (mapChanged && currentMapMode != DebugMapMode::NONE) {
generateDebugMap(currentMapMode);
}
if (currentMapMode != DebugMapMode::NONE && mapTexture != 0) {
float availWidth = ImGui::GetContentRegionAvail().x;
ImGui::Image((void*)(intptr_t)mapTexture, ImVec2(availWidth, availWidth * 0.5f));
}
}
if (ImGui::CollapsingHeader("Camera Controls", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::DragFloat3("Origin", cam.origin.data());
ImGui::DragFloat3("Direction", cam.direction.data(), 0.0001f, -1.0f, 1.0f);
ImGui::DragFloat("Movement Speed", &cam.movementSpeed, 0.1f, 1.0f, 500.0f);
@@ -129,7 +271,12 @@ public:
if (ImGui::Button(orbitEquator ? "Stop Equator" : "Orbit Equator")) orbitEquator = !orbitEquator;
}
ImGui::EndChild();
}
void renderPreviewPanel() {
ImGui::BeginChild("PreviewChild", ImVec2(0, 0), true, ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse);
livePreview();
if (textureInitialized) {
float aspect = (float)currentPreviewFrame.getWidth() / (float)currentPreviewFrame.getHeight();
@@ -137,7 +284,179 @@ public:
ImGui::Image((void*)(intptr_t)textu, ImVec2(availWidth, availWidth / aspect));
}
ImGui::End();
ImGui::EndChild();
}
void applyDebugColorMode() {
if (sim.config.surfaceNodes.empty()) return;
float minNoise = std::numeric_limits<float>::max();
float maxNoise = std::numeric_limits<float>::lowest();
int minSub = std::numeric_limits<int>::max();
int maxSub = std::numeric_limits<int>::lowest();
for (const auto& p : sim.config.surfaceNodes) {
if (p.noiseDisplacement < minNoise) minNoise = p.noiseDisplacement;
if (p.noiseDisplacement > maxNoise) maxNoise = p.noiseDisplacement;
}
for (auto& p : sim.config.surfaceNodes) {
v3 color = p.originColor;
switch (currentColorMode) {
case DebugColorMode::PLATES:
if (p.plateID != -1 && p.plateID < sim.plates.size()) {
color = sim.plates[p.plateID].debugColor;
} else {
color = v3(0.5f, 0.5f, 0.5f);
}
break;
case DebugColorMode::NOISE: {
float t = 0.5f;
if (maxNoise > minNoise) t = (p.noiseDisplacement - minNoise) / (maxNoise - minNoise);
color = v3(t, t, t);
break;
}
case DebugColorMode::BASE:
default:
color = p.originColor;
break;
}
sim.grid.update(p.currentPos, p.currentPos, p, true, color, sim.config.voxelSize, true, -2, false, 0.0f, 0.0f, 0.0f);
}
for (auto& p : sim.config.interpolatedNodes) {
v3 color = p.originColor;
switch (currentColorMode) {
case DebugColorMode::PLATES:
if (p.plateID != -1 && p.plateID < sim.plates.size()) {
color = sim.plates[p.plateID].debugColor;
} else {
color = v3(0.5f, 0.5f, 0.5f);
}
break;
case DebugColorMode::NOISE: {
float t = 0.5f;
if (maxNoise > minNoise) t = (p.noiseDisplacement - minNoise) / (maxNoise - minNoise);
color = v3(t, t, t);
break;
}
case DebugColorMode::BASE:
default:
color = p.originColor;
break;
}
sim.grid.update(p.currentPos, p.currentPos, p, true, color, sim.config.voxelSize, true, -2, false, 0.0f, 0.0f, 0.0f);
}
}
void generateDebugMap(DebugMapMode mode) {
if (mode == DebugMapMode::NONE || sim.config.surfaceNodes.empty()) return;
int w = 512;
int h = 348;
std::vector<float> depths(w * h, -1.0f);
float minD = std::numeric_limits<float>::max();
float maxD = std::numeric_limits<float>::lowest();
for (const auto& p : sim.config.surfaceNodes) {
v3 pos;
switch(mode) {
case DebugMapMode::BASE:
pos = p.originalPos;
break;
case DebugMapMode::NOISE:
pos = p.noisePos;
break;
case DebugMapMode::TECTONIC:
pos = p.tectonicPos;
break;
case DebugMapMode::CURRENT:
default:
pos = p.currentPos;
break;
}
float d = pos.norm();
if (d < minD) minD = d;
if (d > maxD) maxD = d;
}
for (const auto& p : sim.config.surfaceNodes) {
v3 pos;
switch(mode) {
case DebugMapMode::BASE:
pos = p.originalPos;
break;
case DebugMapMode::NOISE:
pos = p.noisePos;
break;
case DebugMapMode::TECTONIC:
pos = p.tectonicPos;
break;
case DebugMapMode::TECTONICCOLOR:
pos = sim.plates[p.plateID].debugColor;
break;
case DebugMapMode::CURRENT:
default:
pos = p.currentPos;
break;
}
float d = pos.norm();
v3 n = p.originalPos.normalized();
float u = 0.5f + std::atan2(n.z(), n.x()) / (2.0f * static_cast<float>(M_PI));
float v = 0.5f - std::asin(n.y()) / static_cast<float>(M_PI);
int px = std::clamp(static_cast<int>(u * w), 0, w - 1);
int py = std::clamp(static_cast<int>(v * h), 0, h - 1);
float normalizedD = (maxD > minD) ? (d - minD) / (maxD - minD) : 0.5f;
for (int dy = -1; dy <= 1; dy++) {
for (int dx = -1; dx <= 1; dx++) {
int nx = px + dx;
int ny = py + dy;
if (nx < 0) nx += w;
if (nx >= w) nx -= w;
if (ny >= 0 && ny < h) {
int idx = ny * w + nx;
if (depths[idx] < 0.0f || normalizedD > depths[idx]) {
depths[idx] = normalizedD;
}
}
}
}
}
for (int i = 0; i < w * h; i++) {
if (depths[i] < 0.0f) depths[i] = 0.0f;
}
std::vector<uint8_t> pixels(w * h * 3);
for (int i = 0; i < w * h; i++) {
uint8_t val = static_cast<uint8_t>(depths[i] * 255.0f);
pixels[i * 3 + 0] = val;
pixels[i * 3 + 1] = val;
pixels[i * 3 + 2] = val;
}
mapFrame = frame(w, h, frame::colormap::RGB);
mapFrame.setData(pixels);
if (mapTexture == 0) {
glGenTextures(1, &mapTexture);
}
glBindTexture(GL_TEXTURE_2D, mapTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, mapFrame.getData().data());
}
void applyNoise(const NoisePreviewState& noiseState) {
@@ -159,6 +478,7 @@ public:
return vYZ * blend.x() + vXZ * blend.y() + vXY * blend.z();
};
sim._applyNoise(triplanarNoise);
applyDebugColorMode();
}
void livePreview() {
@@ -196,13 +516,30 @@ public:
}
void simulateTectonics() {
currentColorMode = DebugColorMode::PLATES;
sim.assignSeeds();
sim.buildAdjacencyList();
// sim.growPlatesCellular();
sim.growPlatesRandom();
//sim.fixBoundaries();
if (platesUseCellular) {
sim.growPlatesCellular();
} else sim.growPlatesRandom();
if (doFixPlates) sim.fixBoundaries();
sim.extraplateste();
sim.boundaryStress();
sim.finalizeApplyResults();
applyDebugColorMode();
tectonicGenned = true;
if(currentMapMode != DebugMapMode::NONE) generateDebugMap(currentMapMode);
}
void interpolateSurface() {
sim.interpolateSurface();
}
void fillPlanet() {
sim.fillPlanet();
}
};

View File

@@ -35,8 +35,11 @@ enum class PlateType {
struct Particle {
float noiseDisplacement = 0.0f;
int plateID = -1;
Eigen::Vector3f basePos;
Eigen::Vector3f originalPos;
Eigen::Vector3f noisePos;
Eigen::Vector3f tectonicPos;
Eigen::Vector3f currentPos;
float plateDisplacement = 0.0f;
float temperature = -1;
float water = -1;
@@ -56,9 +59,17 @@ struct Particle {
float mass;
bool isStatic = false;
float soundSpeed = 100.0f;
float temperature = 0.0f;
float water = 0.0f;
float sandcontent = 0.0f;
float siltcontent = 0.0f;
float claycontent = 0.0f;
float rockcontent = 0.0f;
float metalcontent = 0.0f;
std::unordered_map<int, float> neighbors;
std::vector<int> nearNeighbors; // Switched to vector to prevent key collision & drops
std::vector<int> nearNeighbors;
};
struct planetConfig {
@@ -73,16 +84,18 @@ struct planetConfig {
float displacementStrength = 200.0f;
std::vector<Particle> surfaceNodes;
std::vector<Particle> interpolatedNodes;
float noiseStrength = 1.0f;
int numPlates = 15;
float plateRandom = 0.6f;
int smoothingPasses = 3;
float mountHeight = 250.0f;
float valleyDepth = -150.0f;
float transformRough = 80.0f;
int stressPasses = 5;
float maxElevationRatio = 0.25f;
float gridSizeCube = 16384;
float gridSizeCube = 65536; //absolute max size for all nodes
float gridSizeCubeMin = 16384; //max size, if something leaves this, then it probably needs to be purged before it leaves the grid and becomes lost
float SMOOTHING_RADIUS = 1024.0f;
float REST_DENSITY = 0.00005f;
float TIMESTEP = 0.016f;
@@ -173,7 +186,9 @@ public:
v3 dir(x, y, z);
v3 pos = config.center + dir * config.radius;
Particle pt;
pt.basePos = pos;
pt.originalPos = pos;
pt.noisePos = pos;
pt.tectonicPos = pos;
pt.currentPos = pos;
pt.originColor = config.color;
pt.noiseDisplacement = 0.0f;
@@ -189,10 +204,11 @@ public:
inline void _applyNoise(std::function<float(const Eigen::Vector3f&)> noiseFunc) {
for (auto& p : config.surfaceNodes) {
Eigen::Vector3f oldPos = p.currentPos;
float displacementValue = noiseFunc(p.basePos);
float displacementValue = noiseFunc(p.originalPos);
p.noiseDisplacement = displacementValue;
Eigen::Vector3f normal = p.basePos.normalized();
p.currentPos = p.basePos + (normal * displacementValue * config.displacementStrength);
Eigen::Vector3f normal = p.originalPos.normalized();
p.noisePos = p.originalPos + (normal * displacementValue * config.noiseStrength);
p.currentPos = p.noisePos;
grid.update(oldPos, p.currentPos, p, true, p.originColor, config.voxelSize, true, -2, false, 0.0f, 0.0f, 0.0f);
}
@@ -220,7 +236,7 @@ public:
const auto& existingSeed = config.surfaceNodes[selectedIndex];
const auto& candidateSeed = config.surfaceNodes[seedIndex];
float dot = existingSeed.basePos.normalized().dot(candidateSeed.basePos.normalized());
float dot = existingSeed.originalPos.normalized().dot(candidateSeed.originalPos.normalized());
float angle = std::acos(std::clamp(dot, -1.0f, 1.0f));
float distanceOnSphere = angle * config.radius;
@@ -282,7 +298,7 @@ public:
std::vector<v3> normPos(numNodes);
#pragma omp parallel for schedule(static)
for (int i = 0; i < numNodes; i++) {
normPos[i] = config.surfaceNodes[i].basePos.normalized();
normPos[i] = config.surfaceNodes[i].originalPos.normalized();
}
#pragma omp parallel for schedule(static)
@@ -449,7 +465,7 @@ public:
int closestPlate = 0;
float minDist = std::numeric_limits<float>::max();
for (int p = 0; p < config.numPlates; p++) {
float d = (config.surfaceNodes[i].basePos - plates[p].plateEulerPole.basePos).norm();
float d = (config.surfaceNodes[i].originalPos - plates[p].plateEulerPole.originalPos).norm();
if (d < minDist) {
minDist = d;
closestPlate = p;
@@ -519,7 +535,7 @@ public:
for (int nIdx : plates[i].assignedNodes) {
sumElevation += config.surfaceNodes[nIdx].currentPos.norm();
centroid += config.surfaceNodes[nIdx].basePos;
centroid += config.surfaceNodes[nIdx].originalPos;
}
if (!plates[i].assignedNodes.empty()) {
@@ -528,18 +544,18 @@ public:
float maxSpread = 0.0f;
for (int nIdx : plates[i].assignedNodes) {
float d = (config.surfaceNodes[nIdx].basePos - centroid).norm();
float d = (config.surfaceNodes[nIdx].originalPos - centroid).norm();
if (d > maxSpread) maxSpread = d;
}
float distToCentroid = (plates[i].plateEulerPole.basePos - centroid).norm();
float distToCentroid = (plates[i].plateEulerPole.originalPos - centroid).norm();
if (distToCentroid > maxSpread * 0.6f) {
int bestNodeIdx = plates[i].assignedNodes[0];
float minDistToCentroid = std::numeric_limits<float>::max();
for (int nIdx : plates[i].assignedNodes) {
float d = (config.surfaceNodes[nIdx].basePos - centroid).norm();
float d = (config.surfaceNodes[nIdx].originalPos - centroid).norm();
if (d < minDistToCentroid) {
minDistToCentroid = d;
bestNodeIdx = nIdx;
@@ -555,7 +571,7 @@ public:
Eigen::Vector3f randomDir(distFloat(rng) - 0.5f, distFloat(rng) - 0.5f, distFloat(rng) - 0.5f);
randomDir.normalize();
Eigen::Vector3f poleDir = plates[i].plateEulerPole.basePos.normalized();
Eigen::Vector3f poleDir = plates[i].plateEulerPole.originalPos.normalized();
plates[i].direction = (randomDir - poleDir * randomDir.dot(poleDir)).normalized();
plates[i].angularVelocity = distFloat(rng) * 0.1f + 0.02f;
@@ -596,7 +612,7 @@ public:
std::vector<Eigen::Vector3f> ω(config.numPlates);
for (int i = 0; i < config.numPlates; i++) {
ω[i] = plates[i].plateEulerPole.basePos.normalized().cross(plates[i].direction) * plates[i].angularVelocity;
ω[i] = plates[i].plateEulerPole.originalPos.normalized().cross(plates[i].direction) * plates[i].angularVelocity;
}
std::uniform_real_distribution<float> dist(-1.0f, 1.0f);
@@ -609,7 +625,7 @@ public:
int myPlate = config.surfaceNodes[i].plateID;
if (myPlate == -1) continue;
Eigen::Vector3f myPos = config.surfaceNodes[i].basePos.normalized();
Eigen::Vector3f myPos = config.surfaceNodes[i].originalPos.normalized();
Eigen::Vector3f myVel = ω[myPlate].cross(myPos);
float localStress = 0.0f;
@@ -620,7 +636,7 @@ public:
int nPlate = config.surfaceNodes[nIdx].plateID;
if (nPlate != -1 && myPlate != nPlate) {
boundaryCount++;
Eigen::Vector3f nPos = config.surfaceNodes[nIdx].basePos.normalized();
Eigen::Vector3f nPos = config.surfaceNodes[nIdx].originalPos.normalized();
Eigen::Vector3f nVel = ω[nPlate].cross(nPos);
Eigen::Vector3f relVel = nVel - myVel;
@@ -672,8 +688,8 @@ public:
float noiseVal = dist(rng) * nodeNoise[i];
Eigen::Vector3f normal = p.basePos.normalized();
p.currentPos += normal * (p.plateDisplacement + noiseVal);
Eigen::Vector3f normal = p.originalPos.normalized();
p.tectonicPos = p.noisePos + (normal * (p.plateDisplacement + noiseVal));
}
}
@@ -683,23 +699,12 @@ public:
for (auto& p : config.surfaceNodes) {
Eigen::Vector3f oldPos = p.currentPos;
grid.update(oldPos, p.currentPos, p, true, plates[p.plateID].debugColor, config.voxelSize, true, -2, false, 0.0f, 0.0f, 0.0f);
p.currentPos = p.tectonicPos;
grid.update(oldPos, p.currentPos, p, true, p.originColor, config.voxelSize, true, -2, false, 0.0f, 0.0f, 0.0f);
}
std::cout << "Finalize apply results completed." << std::endl;
}
void interpolateSurface() {
TIME_FUNCTION;
///TODO: go through all surface nodes and fill in gaps between each and their near neighbors until the surface has no holes
//lets keep these separate so they can be removed when redoing any prior steps
}
void fillPlanet() {
TIME_FUNCTION;
///TODO: completely fill the planet, interpolating the entire planet.
//same as interpolatesurface, these should be kept separate. but since they will probably be bigger than a vector I dont know how.
}
void addStar() {
///TODO: add a star at roughly earth distance scaled based on planet radius.
}
@@ -707,6 +712,70 @@ public:
void addMoon() {
///TODO: using planetConfig, add moon(s).
}
void stretchPlanet() {
///TODO: simulate millenia of gravitational stretching by nearby celestial bodies by squeezing the planet slightly at its poles
}
void interpolateSurface() {
TIME_FUNCTION;
std::unordered_map<uint64_t, bool> processedEdges;
size_t counter = 0;
for (int i = 0; i < config.surfaceNodes.size(); i++) {
Particle& p1 = config.surfaceNodes[i];
for (int j : p1.nearNeighbors) {
if (i >= j) continue;
uint64_t edgeKey = ((uint64_t)i << 32) | (uint32_t)j;
if (processedEdges[edgeKey]) continue;
processedEdges[edgeKey] = true;
Particle& p2 = config.surfaceNodes[j];
float dist = (p1.currentPos - p2.currentPos).norm();
// If nodes are too far apart, fill the gap
if (dist > config.voxelSize) {
int steps = static_cast<int>(dist / config.voxelSize);
for (int step = 1; step <= steps; step++) {
float t = static_cast<float>(step) / (steps + 1);
Particle newPt;
newPt.surface = true;
newPt.plateID = (t < 0.5f) ? p1.plateID : p2.plateID;
newPt.originColor = (t < 0.5f) ? p1.originColor : p2.originColor;
// Spherically interpolate base positions
Eigen::Vector3f baseP1 = p1.originalPos.normalized();
Eigen::Vector3f baseP2 = p2.originalPos.normalized();
// SLERP (Spherical Linear Interpolation) for perfect curves
float dot = std::clamp(baseP1.dot(baseP2), -1.0f, 1.0f);
float theta = std::acos(dot);
Eigen::Vector3f interpBase = ((std::sin((1.0f - t) * theta) / std::sin(theta)) * baseP1 +
(std::sin(t * theta) / std::sin(theta)) * baseP2).normalized();
newPt.originalPos = interpBase * config.radius;
newPt.noisePos = p1.noisePos * (1.0f - t) + p2.noisePos * t;
newPt.tectonicPos = p1.tectonicPos * (1.0f - t) + p2.tectonicPos * t;
newPt.currentPos = p1.currentPos * (1.0f - t) + p2.currentPos * t; // Linear for height
grid.set(newPt, newPt.currentPos, true, newPt.originColor, config.voxelSize, true, 1, 2 /*subid 2 for interpolated*/, false, 0.0f, 0.0f, 0.0f);
config.interpolatedNodes.emplace_back(newPt);
counter++;
}
}
}
}
std::cout << "Interpolated " << counter << " surface gaps." << std::endl;
}
void fillPlanet() {
TIME_FUNCTION;
///TODO: completely fill the planet, interpolating the entire planet.
//same as interpolatesurface, these should be kept separate. but since they will probably be bigger than a vector I dont know how.
}
void simulateImpacts() {
TIME_FUNCTION;
@@ -716,10 +785,6 @@ public:
// they should be spawned going in random directions that are roughly towards the planet.
//the gravity portion should be turned off when this is done.
}
void stretchPlanet() {
///TODO: simulate millenia of gravitational stretching by nearby celestial bodies by squeezing the planet slightly at its poles
}
void erosion() {
///TODO: simulate erosion by spawning many nodes all over the surface one at a time and then pulling them towards the lowest neighboring points. reducing height from source as it flows downhill and increasing at bottom.