stuff being weird.

This commit is contained in:
Yggdrasil75
2026-02-05 13:57:52 -05:00
parent 47b264d016
commit 17e4cdf1a5
2 changed files with 170 additions and 60 deletions

View File

@@ -5,13 +5,13 @@ int main() {
fluidSim sim; fluidSim sim;
// Simulation settings // Simulation settings
const int TOTAL_FRAMES = 100000; const int TOTAL_FRAMES = 100;
const int WIDTH = 800; const int WIDTH = 800;
const int HEIGHT = 600; const int HEIGHT = 600;
// Setup Camera // Setup Camera
Camera cam; Camera cam;
cam.origin = Eigen::Vector3f(0.0f, 1000.0f, -1800.0f); cam.origin = Eigen::Vector3f(0.0f, 4000.0f, -5800.0f);
cam.direction = (Eigen::Vector3f(0.0f, 0.0f, 0.0f) - cam.origin).normalized(); cam.direction = (Eigen::Vector3f(0.0f, 0.0f, 0.0f) - cam.origin).normalized();
cam.up = Eigen::Vector3f(0.0f, 1.0f, 0.0f); cam.up = Eigen::Vector3f(0.0f, 1.0f, 0.0f);
cam.fov = 60.0f; cam.fov = 60.0f;
@@ -29,7 +29,7 @@ int main() {
for (int frameIdx = 0; frameIdx < TOTAL_FRAMES; ++frameIdx) { for (int frameIdx = 0; frameIdx < TOTAL_FRAMES; ++frameIdx) {
if (frameIdx % 10 == 0) { if (frameIdx % 1 == 0) {
if (frameIdx < (TOTAL_FRAMES * 0.1f)) { if (frameIdx < (TOTAL_FRAMES * 0.1f)) {
//float t = static_cast<float>(frameIdx) / (TOTAL_FRAMES * 0.9f); //float t = static_cast<float>(frameIdx) / (TOTAL_FRAMES * 0.9f);
int spawnCount = 2; // + static_cast<int>(t * 4); int spawnCount = 2; // + static_cast<int>(t * 4);

View File

@@ -28,14 +28,16 @@ struct fluidParticle {
Eigen::Matrix<float, 3, 1> forceAccumulator; Eigen::Matrix<float, 3, 1> forceAccumulator;
float density = 0.0f; float density = 0.0f;
float pressure = 0.0f; float pressure = 0.0f;
Eigen::Matrix<float, 3, 1> pressureForce;
float viscosity = 25.0f; float viscosity = 25.0f;
Eigen::Matrix<float, 3, 1> viscosityForce;
float restitution = 500.0f; float restitution = 500.0f;
float mass; float mass;
}; };
struct gridConfig { struct gridConfig {
float gridSizeCube = 1024; float gridSizeCube = 4096;
const float SMOOTHING_RADIUS = 320.0f; const float SMOOTHING_RADIUS = 1024.0f;
const float REST_DENSITY = 0.5f; const float REST_DENSITY = 0.5f;
const float TIMESTEP = 0.016f; const float TIMESTEP = 0.016f;
const float G_ATTRACTION = 50.0f; const float G_ATTRACTION = 50.0f;
@@ -49,21 +51,91 @@ Eigen::Matrix<float, 3, 1> posGen() {
return Eigen::Matrix<float, 3, 1>(dist(gen),dist(gen),dist(gen)); return Eigen::Matrix<float, 3, 1>(dist(gen),dist(gen),dist(gen));
} }
// Math Helpers for SPH Kernels float W_poly6(Eigen::Vector3f rv, float h) {
float poly6Kernel(float r, float h) { float r = rv.squaredNorm();
if (r < 0 || r > h) return 0.0f;
float h2 = h * h; if (r > h || r < 0) return 0;
float r2 = r * r; float factor = 315 / (64 * M_PI * pow(h, 9));
float diff = h2 - r2; float m = pow(h*h-r, 3);
float coef = 315.0f / (64.0f * M_PI * pow(h, 9)); return factor * m;
return coef * diff * diff * diff;
} }
Eigen::Vector3f spikyGradientKernel(Eigen::Vector3f r_vec, float r, float h) { Eigen::Vector3f gradW_poly6(Eigen::Vector3f rv, float h) {
if (r <= 0 || r > h) return Eigen::Vector3f::Zero(); float r = rv.squaredNorm();
float h2 = h * h;
if (r > h2 || r < 0) {
return Eigen::Vector3f::Zero();
}
float m = -6 * pow(h*h-r, 2);
float factor = -945.0f / (32.0f * M_PI * std::pow(h, 9));
return factor * m * rv;
}
float lapW_poly6(Eigen::Vector3f rv, float h) {
float r = rv.squaredNorm();
float h2 = h * h;
if (r > h || r < 0) return 0;
float m = h2 - r;
float term2 = 3.0f * h2 - 7.0f * r;
float factor = -945.0f / (32.0f * M_PI * std::pow(h, 9));
return factor * m * term2;
}
float W_spiky(Eigen::Vector3f rv, float h) {
float r = rv.norm();
if (r > h || r < 0) return 0;
float coeff = pow(r-h, 3);
float factor = 15 / (M_PI * pow(h, 6));
return factor * coeff;
}
Eigen::Vector3f gradW_spiky(Eigen::Vector3f rv, float h) {
float r = rv.norm();
if (r > h || r < 0) {
return Eigen::Vector3f::Zero();
}
float diff = h - r; float diff = h - r;
float coef = -45.0f / (M_PI * pow(h, 6)); float coeff = -45.0f / (M_PI * std::pow(h, 6));
return r_vec.normalized() * coef * diff * diff;
Eigen::Vector3f direction = rv / r;
return coeff * std::pow(diff, 2) * direction;
}
float W_visc(Eigen::Vector3f rv, float h) {
float r = rv.norm();
if (r > h || r < 0) return 0;
float r2 = r * r;
float r3 = r2 * r;
float h3 = h * h * h;
float coeff = 15.0f / (2.0f * M_PI * h3);
float term = (-0.5f * r3 / h3) + (r2 / (h * h)) + (h / (2.0f * r)) - 1.0f;
return coeff * term;
}
float lapW_visc(Eigen::Vector3f rv, float h) {
float r = rv.norm();
if (r > h || r < 0) return 0;
float diff = h - r;
float coeff = 45.0f / (M_PI * std::pow(h, 6));
return coeff * diff;
} }
Eigen::Vector3f buildGradient(float value, const std::map<float, Eigen::Vector3f>& gradientKeys) { Eigen::Vector3f buildGradient(float value, const std::map<float, Eigen::Vector3f>& gradientKeys) {
@@ -96,6 +168,7 @@ private:
gridConfig config; gridConfig config;
int nextObjectId = 0; int nextObjectId = 0;
std::map<float, Eigen::Vector3f> gradientmap; std::map<float, Eigen::Vector3f> gradientmap;
float closeThresh = 0.01f * config.SMOOTHING_RADIUS;
public: public:
Octree<fluidParticle> grid; Octree<fluidParticle> grid;
@@ -111,7 +184,6 @@ public:
toSpawn.mass = newMass; toSpawn.mass = newMass;
float size = toSpawn.mass / 10; float size = toSpawn.mass / 10;
Eigen::Vector3f color = buildGradient(toSpawn.mass / 1000, gradientmap); Eigen::Vector3f color = buildGradient(toSpawn.mass / 1000, gradientmap);
std::cout << "spawning " << count << " particles with a mass of " << toSpawn.mass << " and a size of " << size << std::endl;
for (int i = 0; i < count; i++) { for (int i = 0; i < count; i++) {
Eigen::Matrix<float, 3, 1> pos = posGen(); Eigen::Matrix<float, 3, 1> pos = posGen();
int id = nextObjectId++; int id = nextObjectId++;
@@ -124,55 +196,90 @@ public:
} }
} }
void applyPressureDensity() { float sphKernel(Eigen::Vector3f rv) {
#pragma omp parallel for float r = rv.norm();
if (r < closeThresh) return W_spiky(rv, config.SMOOTHING_RADIUS);
else return W_poly6(rv,config.SMOOTHING_RADIUS);
}
void computeDensities() {
for (auto& point : idposMap) { for (auto& point : idposMap) {
float densSum = 0;
auto node = grid.find(point.second); auto node = grid.find(point.second);
if (!node) continue; if (!node) continue;
std::vector<std::shared_ptr<Octree<fluidParticle>::NodeData>> neighbors = grid.findInRadius(point.second, config.SMOOTHING_RADIUS); std::vector<std::shared_ptr<Octree<fluidParticle>::NodeData>> neighbors = grid.findInRadius(point.second, config.SMOOTHING_RADIUS);
for (auto& neighbor : neighbors) {
float density = 0.0f; Eigen::Vector3f rv = node->position - neighbor->position;
for (const auto& neighbor : neighbors) { float w = sphKernel(rv);
if (node == neighbor) continue; densSum += neighbor->data.mass * w;
float dist = (point.second - neighbor->position).norm();
density += neighbor->data.mass * poly6Kernel(dist, config.SMOOTHING_RADIUS);
} }
node->data.density = std::max(density, EPSILON); node->data.density = densSum;
float pressure = node->data.restitution * (density - config.REST_DENSITY);
node->data.pressure = std::max(pressure, 0.0f);
} }
} }
void applyForce() { void applyPressure() {
#pragma omp parallel for for (auto& point : idposMap) {
auto node = grid.find(point.second);
if (!node) {
continue;
}
// std::cout << "nd: " << node->data.density;
// std::cout << "nr: " << node->data.restitution;
// std::cout << "crd: " << config.REST_DENSITY;
node->data.pressure = node->data.restitution * (node->data.density - config.REST_DENSITY);
std::cout << std::endl;
}
for (auto& point : idposMap) {
auto node = grid.find(point.second);
if (!node) {
continue;
}
Eigen::Vector3f pressureForce = Eigen::Vector3f::Zero();
std::vector<std::shared_ptr<Octree<fluidParticle>::NodeData>> neighbors = grid.findInRadius(point.second, config.SMOOTHING_RADIUS);
for (auto& neighbor : neighbors) {
if (node == neighbor) continue;
Eigen::Vector3f rv = node->position - neighbor->position;
Eigen::Vector3f gradW = gradW_spiky(rv, config.SMOOTHING_RADIUS);
// std::cout << "np: " << node->data.pressure;
// std::cout << "np2: " << neighbor->data.pressure;
// std::cout << "nd: " << neighbor->data.density;
float scalarP = (node->data.pressure + neighbor->data.pressure) / (2.0f * neighbor->data.density);
pressureForce -= neighbor->data.mass * scalarP * gradW;
}
node->data.pressureForce = pressureForce;
// std::cout << "pressure: " << pressureForce.norm();
}
}
void applyViscosity() {
for (auto& point : idposMap) { for (auto& point : idposMap) {
auto node = grid.find(point.second); auto node = grid.find(point.second);
if (!node) continue; if (!node) continue;
Eigen::Vector3f totalForce = -point.second.normalized() * 10.0f * node->data.mass; Eigen::Vector3f viscosityForce = Eigen::Vector3f::Zero();
std::vector<std::shared_ptr<Octree<fluidParticle>::NodeData>> neighbors = grid.findInRadius(point.second, config.SMOOTHING_RADIUS); std::vector<std::shared_ptr<Octree<fluidParticle>::NodeData>> neighbors = grid.findInRadius(point.second, config.SMOOTHING_RADIUS);
for (auto& neighbor : neighbors) {
for (const auto& neighbor : neighbors) { Eigen::Vector3f rv = node->position - neighbor->position;
if (node == neighbor) continue;
Eigen::Vector3f diff = point.second - neighbor->position;
float dist = diff.norm();
if (dist < EPSILON) continue;
float densj = neighbor->data.density;
if (densj < EPSILON) densj = EPSILON;
Eigen::Vector3f pressureForceVec = -neighbor->data.mass * ((node->data.pressure + neighbor->data.pressure) / (2.0f * densj)) * spikyGradientKernel(diff, dist, config.SMOOTHING_RADIUS);
totalForce += pressureForceVec;
Eigen::Vector3f velDiff = neighbor->data.velocity - node->data.velocity; Eigen::Vector3f velDiff = neighbor->data.velocity - node->data.velocity;
float viscositCoef = node->data.viscosity * neighbor->data.mass * (1.0f / densj) * poly6Kernel(dist, config.SMOOTHING_RADIUS); float lapW = lapW_visc(rv, config.SMOOTHING_RADIUS);
totalForce += velDiff * viscositCoef; viscosityForce += node->data.viscosity * neighbor->data.mass * (velDiff / neighbor->data.density) * lapW;
float clampDist = std::max(dist, 5.0f);
Eigen::Vector3f dirToNeighbor = (neighbor->position - node->position).normalized();
float attract = (config.G_ATTRACTION * node->data.mass * neighbor->data.mass) / (clampDist * clampDist);
totalForce += dirToNeighbor * attract;
} }
node->data.forceAccumulator = totalForce; node->data.viscosityForce = viscosityForce;
// std::cout << "viscosity: " << viscosityForce;
}
}
void applyForce() {
for (auto& point : idposMap) {
auto node = grid.find(point.second);
if (!node) continue;
Eigen::Vector3f internalForces = node->data.pressureForce + node->data.viscosityForce;
Eigen::Vector3f acceleration = (internalForces / node->data.mass);
node->data.forceAccumulator = acceleration * config.TIMESTEP;
} }
} }
@@ -193,22 +300,25 @@ public:
fluidParticle newParticles; fluidParticle newParticles;
spawnParticles(newParticles, idsToRemove.size(), false); spawnParticles(newParticles, idsToRemove.size(), false);
} }
std::cout << "replacing " << idsToRemove.size() << "particles" << std::endl;
} }
void applyPhysics() { void applyPhysics() {
TIME_FUNCTION; TIME_FUNCTION;
applyPressureDensity(); computeDensities();
applyPressure();
applyViscosity();
applyForce(); applyForce();
for (auto& point : idposMap) { for (auto& point : idposMap) {
auto node = grid.find(point.second); auto node = grid.find(point.second);
if (!node) continue; if (!node) continue;
Eigen::Matrix<float, 3, 1> acceleration = node->data.forceAccumulator / node->data.mass; Eigen::Matrix<float, 3, 1> acceleration = node->data.forceAccumulator;
node->data.velocity += acceleration * config.TIMESTEP; //std::cout << acceleration;
Eigen::Matrix<float, 3, 1> newPos = point.second + (node->data.velocity * config.TIMESTEP); node->data.velocity += acceleration;
Eigen::Matrix<float, 3, 1> newPos = point.second + (node->data.velocity);
idposMap[point.first] = newPos; idposMap[point.first] = newPos;
grid.move(point.second, newPos); std::cout << "moving " << (newPos - node->position).norm() << std::endl;
grid.move(node->position, newPos);
} }
replaceLost(); replaceLost();
} }