stuff being weird.
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@@ -28,14 +28,16 @@ struct fluidParticle {
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Eigen::Matrix<float, 3, 1> forceAccumulator;
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float density = 0.0f;
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float pressure = 0.0f;
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Eigen::Matrix<float, 3, 1> pressureForce;
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float viscosity = 25.0f;
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Eigen::Matrix<float, 3, 1> viscosityForce;
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float restitution = 500.0f;
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float mass;
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};
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struct gridConfig {
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float gridSizeCube = 1024;
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const float SMOOTHING_RADIUS = 320.0f;
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float gridSizeCube = 4096;
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const float SMOOTHING_RADIUS = 1024.0f;
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const float REST_DENSITY = 0.5f;
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const float TIMESTEP = 0.016f;
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const float G_ATTRACTION = 50.0f;
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@@ -49,21 +51,91 @@ Eigen::Matrix<float, 3, 1> posGen() {
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return Eigen::Matrix<float, 3, 1>(dist(gen),dist(gen),dist(gen));
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}
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// Math Helpers for SPH Kernels
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float poly6Kernel(float r, float h) {
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if (r < 0 || r > h) return 0.0f;
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float h2 = h * h;
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float r2 = r * r;
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float diff = h2 - r2;
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float coef = 315.0f / (64.0f * M_PI * pow(h, 9));
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return coef * diff * diff * diff;
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float W_poly6(Eigen::Vector3f rv, float h) {
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float r = rv.squaredNorm();
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if (r > h || r < 0) return 0;
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float factor = 315 / (64 * M_PI * pow(h, 9));
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float m = pow(h*h-r, 3);
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return factor * m;
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}
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Eigen::Vector3f spikyGradientKernel(Eigen::Vector3f r_vec, float r, float h) {
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if (r <= 0 || r > h) return Eigen::Vector3f::Zero();
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Eigen::Vector3f gradW_poly6(Eigen::Vector3f rv, float h) {
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float r = rv.squaredNorm();
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float h2 = h * h;
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if (r > h2 || r < 0) {
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return Eigen::Vector3f::Zero();
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}
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float m = -6 * pow(h*h-r, 2);
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float factor = -945.0f / (32.0f * M_PI * std::pow(h, 9));
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return factor * m * rv;
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}
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float lapW_poly6(Eigen::Vector3f rv, float h) {
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float r = rv.squaredNorm();
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float h2 = h * h;
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if (r > h || r < 0) return 0;
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float m = h2 - r;
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float term2 = 3.0f * h2 - 7.0f * r;
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float factor = -945.0f / (32.0f * M_PI * std::pow(h, 9));
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return factor * m * term2;
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}
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float W_spiky(Eigen::Vector3f rv, float h) {
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float r = rv.norm();
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if (r > h || r < 0) return 0;
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float coeff = pow(r-h, 3);
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float factor = 15 / (M_PI * pow(h, 6));
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return factor * coeff;
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}
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Eigen::Vector3f gradW_spiky(Eigen::Vector3f rv, float h) {
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float r = rv.norm();
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if (r > h || r < 0) {
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return Eigen::Vector3f::Zero();
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}
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float diff = h - r;
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float coef = -45.0f / (M_PI * pow(h, 6));
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return r_vec.normalized() * coef * diff * diff;
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float coeff = -45.0f / (M_PI * std::pow(h, 6));
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Eigen::Vector3f direction = rv / r;
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return coeff * std::pow(diff, 2) * direction;
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}
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float W_visc(Eigen::Vector3f rv, float h) {
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float r = rv.norm();
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if (r > h || r < 0) return 0;
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float r2 = r * r;
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float r3 = r2 * r;
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float h3 = h * h * h;
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float coeff = 15.0f / (2.0f * M_PI * h3);
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float term = (-0.5f * r3 / h3) + (r2 / (h * h)) + (h / (2.0f * r)) - 1.0f;
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return coeff * term;
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}
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float lapW_visc(Eigen::Vector3f rv, float h) {
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float r = rv.norm();
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if (r > h || r < 0) return 0;
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float diff = h - r;
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float coeff = 45.0f / (M_PI * std::pow(h, 6));
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return coeff * diff;
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}
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Eigen::Vector3f buildGradient(float value, const std::map<float, Eigen::Vector3f>& gradientKeys) {
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@@ -96,6 +168,7 @@ private:
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gridConfig config;
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int nextObjectId = 0;
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std::map<float, Eigen::Vector3f> gradientmap;
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float closeThresh = 0.01f * config.SMOOTHING_RADIUS;
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public:
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Octree<fluidParticle> grid;
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@@ -111,7 +184,6 @@ public:
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toSpawn.mass = newMass;
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float size = toSpawn.mass / 10;
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Eigen::Vector3f color = buildGradient(toSpawn.mass / 1000, gradientmap);
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std::cout << "spawning " << count << " particles with a mass of " << toSpawn.mass << " and a size of " << size << std::endl;
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for (int i = 0; i < count; i++) {
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Eigen::Matrix<float, 3, 1> pos = posGen();
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int id = nextObjectId++;
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@@ -124,55 +196,90 @@ public:
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}
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}
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void applyPressureDensity() {
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#pragma omp parallel for
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float sphKernel(Eigen::Vector3f rv) {
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float r = rv.norm();
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if (r < closeThresh) return W_spiky(rv, config.SMOOTHING_RADIUS);
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else return W_poly6(rv,config.SMOOTHING_RADIUS);
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}
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void computeDensities() {
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for (auto& point : idposMap) {
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float densSum = 0;
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auto node = grid.find(point.second);
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if (!node) continue;
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std::vector<std::shared_ptr<Octree<fluidParticle>::NodeData>> neighbors = grid.findInRadius(point.second, config.SMOOTHING_RADIUS);
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for (auto& neighbor : neighbors) {
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Eigen::Vector3f rv = node->position - neighbor->position;
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float w = sphKernel(rv);
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densSum += neighbor->data.mass * w;
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}
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node->data.density = densSum;
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}
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}
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void applyPressure() {
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for (auto& point : idposMap) {
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auto node = grid.find(point.second);
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if (!node) {
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continue;
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}
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// std::cout << "nd: " << node->data.density;
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// std::cout << "nr: " << node->data.restitution;
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// std::cout << "crd: " << config.REST_DENSITY;
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node->data.pressure = node->data.restitution * (node->data.density - config.REST_DENSITY);
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std::cout << std::endl;
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}
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for (auto& point : idposMap) {
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auto node = grid.find(point.second);
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if (!node) {
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continue;
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}
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Eigen::Vector3f pressureForce = Eigen::Vector3f::Zero();
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std::vector<std::shared_ptr<Octree<fluidParticle>::NodeData>> neighbors = grid.findInRadius(point.second, config.SMOOTHING_RADIUS);
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for (auto& neighbor : neighbors) {
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if (node == neighbor) continue;
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Eigen::Vector3f rv = node->position - neighbor->position;
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Eigen::Vector3f gradW = gradW_spiky(rv, config.SMOOTHING_RADIUS);
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// std::cout << "np: " << node->data.pressure;
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// std::cout << "np2: " << neighbor->data.pressure;
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// std::cout << "nd: " << neighbor->data.density;
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float scalarP = (node->data.pressure + neighbor->data.pressure) / (2.0f * neighbor->data.density);
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pressureForce -= neighbor->data.mass * scalarP * gradW;
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}
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node->data.pressureForce = pressureForce;
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// std::cout << "pressure: " << pressureForce.norm();
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}
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}
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void applyViscosity() {
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for (auto& point : idposMap) {
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auto node = grid.find(point.second);
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if (!node) continue;
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Eigen::Vector3f viscosityForce = Eigen::Vector3f::Zero();
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std::vector<std::shared_ptr<Octree<fluidParticle>::NodeData>> neighbors = grid.findInRadius(point.second, config.SMOOTHING_RADIUS);
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float density = 0.0f;
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for (const auto& neighbor : neighbors) {
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if (node == neighbor) continue;
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float dist = (point.second - neighbor->position).norm();
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density += neighbor->data.mass * poly6Kernel(dist, config.SMOOTHING_RADIUS);
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for (auto& neighbor : neighbors) {
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Eigen::Vector3f rv = node->position - neighbor->position;
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Eigen::Vector3f velDiff = neighbor->data.velocity - node->data.velocity;
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float lapW = lapW_visc(rv, config.SMOOTHING_RADIUS);
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viscosityForce += node->data.viscosity * neighbor->data.mass * (velDiff / neighbor->data.density) * lapW;
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}
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node->data.density = std::max(density, EPSILON);
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float pressure = node->data.restitution * (density - config.REST_DENSITY);
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node->data.pressure = std::max(pressure, 0.0f);
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node->data.viscosityForce = viscosityForce;
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// std::cout << "viscosity: " << viscosityForce;
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}
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}
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void applyForce() {
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#pragma omp parallel for
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for (auto& point : idposMap) {
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auto node = grid.find(point.second);
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if (!node) continue;
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Eigen::Vector3f totalForce = -point.second.normalized() * 10.0f * node->data.mass;
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std::vector<std::shared_ptr<Octree<fluidParticle>::NodeData>> neighbors = grid.findInRadius(point.second, config.SMOOTHING_RADIUS);
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for (const auto& neighbor : neighbors) {
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if (node == neighbor) continue;
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Eigen::Vector3f diff = point.second - neighbor->position;
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float dist = diff.norm();
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if (dist < EPSILON) continue;
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float densj = neighbor->data.density;
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if (densj < EPSILON) densj = EPSILON;
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Eigen::Vector3f pressureForceVec = -neighbor->data.mass * ((node->data.pressure + neighbor->data.pressure) / (2.0f * densj)) * spikyGradientKernel(diff, dist, config.SMOOTHING_RADIUS);
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totalForce += pressureForceVec;
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Eigen::Vector3f velDiff = neighbor->data.velocity - node->data.velocity;
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float viscositCoef = node->data.viscosity * neighbor->data.mass * (1.0f / densj) * poly6Kernel(dist, config.SMOOTHING_RADIUS);
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totalForce += velDiff * viscositCoef;
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float clampDist = std::max(dist, 5.0f);
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Eigen::Vector3f dirToNeighbor = (neighbor->position - node->position).normalized();
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float attract = (config.G_ATTRACTION * node->data.mass * neighbor->data.mass) / (clampDist * clampDist);
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totalForce += dirToNeighbor * attract;
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}
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node->data.forceAccumulator = totalForce;
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Eigen::Vector3f internalForces = node->data.pressureForce + node->data.viscosityForce;
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Eigen::Vector3f acceleration = (internalForces / node->data.mass);
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node->data.forceAccumulator = acceleration * config.TIMESTEP;
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}
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}
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@@ -193,22 +300,25 @@ public:
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fluidParticle newParticles;
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spawnParticles(newParticles, idsToRemove.size(), false);
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}
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std::cout << "replacing " << idsToRemove.size() << "particles" << std::endl;
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}
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void applyPhysics() {
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TIME_FUNCTION;
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applyPressureDensity();
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computeDensities();
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applyPressure();
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applyViscosity();
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applyForce();
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for (auto& point : idposMap) {
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auto node = grid.find(point.second);
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if (!node) continue;
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Eigen::Matrix<float, 3, 1> acceleration = node->data.forceAccumulator / node->data.mass;
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node->data.velocity += acceleration * config.TIMESTEP;
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Eigen::Matrix<float, 3, 1> newPos = point.second + (node->data.velocity * config.TIMESTEP);
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Eigen::Matrix<float, 3, 1> acceleration = node->data.forceAccumulator;
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//std::cout << acceleration;
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node->data.velocity += acceleration;
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Eigen::Matrix<float, 3, 1> newPos = point.second + (node->data.velocity);
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idposMap[point.first] = newPos;
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grid.move(point.second, newPos);
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std::cout << "moving " << (newPos - node->position).norm() << std::endl;
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grid.move(node->position, newPos);
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}
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replaceLost();
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}
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