asdf
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@@ -22,9 +22,11 @@ struct defaults {
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};
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std::mutex PreviewMutex;
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frame currentPreviewFrame;
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GLuint textu = 0;
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bool updatePreview;
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bool textureInitialized = false;
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bool updatePreview = false;
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bool previewRequested = false;
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struct Shared {
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std::mutex mutex;
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VoxelGrid grid;
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@@ -39,11 +41,11 @@ void setup(defaults config, VoxelGrid& grid) {
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std::cout << "Processing layer " << z << " of " << config.gridDepth << std::endl;
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}
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for (int y = 0; y < config.gridWidth; ++y) {
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for (int x = 0; x < config.gridHeight; ++x) {
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Vec4ui8 noisecolor = config.noise.permuteColor(Vec3f( x / 64, y / 64, z / 64));
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for (int y = 0; y < config.gridHeight; ++y) {
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for (int x = 0; x < config.gridWidth; ++x) {
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Vec4ui8 noisecolor = config.noise.permuteColor(Vec3f( static_cast<float>(x) / 64, static_cast<float>(y) / 64, static_cast<float>(z) / 64));
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if (noisecolor.a > threshold) {
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grid.set(Vec3i(x,y,z), true, Vec3ui8(noisecolor.xyz()));
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grid.set(Vec3i(x, y, z), true, Vec3ui8(noisecolor.xyz()));
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}
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}
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}
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@@ -52,22 +54,24 @@ void setup(defaults config, VoxelGrid& grid) {
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}
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void livePreview(VoxelGrid& grid, defaults config, Camera cam) {
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updatePreview = false;
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std::lock_guard<std::mutex> lock(PreviewMutex);
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currentPreviewFrame = grid.renderFrame(cam.posfor.origin, cam.posfor.direction, cam.up, cam.fov, config.outWidth, config.outHeight, frame::colormap::BGRA);
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glGenTextures(1, &textu);
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glBindTexture(GL_TEXTURE_2D, textu);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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glBindTexture(GL_TEXTURE_2D, textu);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, currentPreviewFrame.getWidth(), currentPreviewFrame.getHeight(),
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0, GL_RGBA, GL_UNSIGNED_BYTE, currentPreviewFrame.getData().data());
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updatePreview = true;
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//std::lock_guard<std::mutex> lock(PreviewMutex);
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frame currentPreviewFrame = grid.renderFrame(cam.posfor.origin, cam.posfor.direction, cam.up, cam.fov, config.outWidth, config.outHeight, frame::colormap::BGRA);
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// glGenTextures(1, &textu);
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// glBindTexture(GL_TEXTURE_2D, textu);
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// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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// glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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// glBindTexture(GL_TEXTURE_2D, textu);
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// glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, currentPreviewFrame.getWidth(), currentPreviewFrame.getHeight(),
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// 0, GL_RGBA, GL_UNSIGNED_BYTE, currentPreviewFrame.getData().data());
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std::cout << "freeing previous frame" << std::endl;
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currentPreviewFrame.free();
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updatePreview = false;
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textureInitialized = true;
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}
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static void glfw_error_callback(int error, const char* description)
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@@ -75,7 +79,6 @@ static void glfw_error_callback(int error, const char* description)
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fprintf(stderr, "GLFW Error %d: %s\n", error, description);
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}
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int main() {
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glfwSetErrorCallback(glfw_error_callback);
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if (!glfwInit()) {
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@@ -122,7 +125,7 @@ int main() {
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glfwSwapInterval(1);
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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(void)io;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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ImGui::StyleColorsDark();
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@@ -132,7 +135,7 @@ int main() {
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#ifdef __EMSCRIPTEN__
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ImGui_ImplGlfw_InstallEmscriptenCallbacks(window, "#canvas");
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#endif
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ImGui_ImplOpenGL3_Init(glsl_version);
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ImGui_ImplOpenGL3_Init(glsl_version);
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bool show_demo_window = true;
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bool show_another_window = false;
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@@ -153,7 +156,7 @@ int main() {
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ImGui::NewFrame();
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{
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ImGui::Begin("settings");
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if(ImGui::CollapsingHeader("output", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SliderInt("Width", &config.outWidth, 256, 4096);
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ImGui::SliderInt("Height", &config.outHeight, 256, 4096);
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@@ -170,21 +173,25 @@ int main() {
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if (ImGui::Button("Generate Grid")) {
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setup(config, grid);
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gridInitialized = true;
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}
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ImGui::End();
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}
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{
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ImGui::Begin("Preview");
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if (gridInitialized) {
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ImGui::Image((void*)(intptr_t)textu,ImVec2(config.outWidth, config.outHeight));
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}
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ImGui::End();
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}
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// {
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// ImGui::Begin("Preview");
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// if (gridInitialized && textureInitialized) {
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// ImGui::Image((void*)(intptr_t)textu,ImVec2(config.outWidth, config.outHeight));
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// } else if (gridInitialized) {
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// ImGui::Text("Preview not generated yet");
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// } else {
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// ImGui::Text("No grid generated");
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// }
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// ImGui::End();
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// }
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if (gridInitialized && updatePreview == false) {
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livePreview(grid, config, cam);
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