This commit is contained in:
Yggdrasil75
2026-01-08 10:45:43 -05:00
parent 2e5d2b150a
commit 044c059c1d
2 changed files with 47 additions and 35 deletions

View File

@@ -22,9 +22,11 @@ struct defaults {
};
std::mutex PreviewMutex;
frame currentPreviewFrame;
GLuint textu = 0;
bool updatePreview;
bool textureInitialized = false;
bool updatePreview = false;
bool previewRequested = false;
struct Shared {
std::mutex mutex;
VoxelGrid grid;
@@ -39,11 +41,11 @@ void setup(defaults config, VoxelGrid& grid) {
std::cout << "Processing layer " << z << " of " << config.gridDepth << std::endl;
}
for (int y = 0; y < config.gridWidth; ++y) {
for (int x = 0; x < config.gridHeight; ++x) {
Vec4ui8 noisecolor = config.noise.permuteColor(Vec3f( x / 64, y / 64, z / 64));
for (int y = 0; y < config.gridHeight; ++y) {
for (int x = 0; x < config.gridWidth; ++x) {
Vec4ui8 noisecolor = config.noise.permuteColor(Vec3f( static_cast<float>(x) / 64, static_cast<float>(y) / 64, static_cast<float>(z) / 64));
if (noisecolor.a > threshold) {
grid.set(Vec3i(x,y,z), true, Vec3ui8(noisecolor.xyz()));
grid.set(Vec3i(x, y, z), true, Vec3ui8(noisecolor.xyz()));
}
}
}
@@ -52,22 +54,24 @@ void setup(defaults config, VoxelGrid& grid) {
}
void livePreview(VoxelGrid& grid, defaults config, Camera cam) {
updatePreview = false;
std::lock_guard<std::mutex> lock(PreviewMutex);
currentPreviewFrame = grid.renderFrame(cam.posfor.origin, cam.posfor.direction, cam.up, cam.fov, config.outWidth, config.outHeight, frame::colormap::BGRA);
glGenTextures(1, &textu);
glBindTexture(GL_TEXTURE_2D, textu);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glBindTexture(GL_TEXTURE_2D, textu);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, currentPreviewFrame.getWidth(), currentPreviewFrame.getHeight(),
0, GL_RGBA, GL_UNSIGNED_BYTE, currentPreviewFrame.getData().data());
updatePreview = true;
//std::lock_guard<std::mutex> lock(PreviewMutex);
frame currentPreviewFrame = grid.renderFrame(cam.posfor.origin, cam.posfor.direction, cam.up, cam.fov, config.outWidth, config.outHeight, frame::colormap::BGRA);
// glGenTextures(1, &textu);
// glBindTexture(GL_TEXTURE_2D, textu);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
// glBindTexture(GL_TEXTURE_2D, textu);
// glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, currentPreviewFrame.getWidth(), currentPreviewFrame.getHeight(),
// 0, GL_RGBA, GL_UNSIGNED_BYTE, currentPreviewFrame.getData().data());
std::cout << "freeing previous frame" << std::endl;
currentPreviewFrame.free();
updatePreview = false;
textureInitialized = true;
}
static void glfw_error_callback(int error, const char* description)
@@ -75,7 +79,6 @@ static void glfw_error_callback(int error, const char* description)
fprintf(stderr, "GLFW Error %d: %s\n", error, description);
}
int main() {
glfwSetErrorCallback(glfw_error_callback);
if (!glfwInit()) {
@@ -122,7 +125,7 @@ int main() {
glfwSwapInterval(1);
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
ImGuiIO& io = ImGui::GetIO();
(void)io;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
ImGui::StyleColorsDark();
@@ -132,7 +135,7 @@ int main() {
#ifdef __EMSCRIPTEN__
ImGui_ImplGlfw_InstallEmscriptenCallbacks(window, "#canvas");
#endif
ImGui_ImplOpenGL3_Init(glsl_version);
ImGui_ImplOpenGL3_Init(glsl_version);
bool show_demo_window = true;
bool show_another_window = false;
@@ -153,7 +156,7 @@ int main() {
ImGui::NewFrame();
{
ImGui::Begin("settings");
if(ImGui::CollapsingHeader("output", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SliderInt("Width", &config.outWidth, 256, 4096);
ImGui::SliderInt("Height", &config.outHeight, 256, 4096);
@@ -170,21 +173,25 @@ int main() {
if (ImGui::Button("Generate Grid")) {
setup(config, grid);
gridInitialized = true;
}
ImGui::End();
}
{
ImGui::Begin("Preview");
if (gridInitialized) {
ImGui::Image((void*)(intptr_t)textu,ImVec2(config.outWidth, config.outHeight));
}
ImGui::End();
}
// {
// ImGui::Begin("Preview");
// if (gridInitialized && textureInitialized) {
// ImGui::Image((void*)(intptr_t)textu,ImVec2(config.outWidth, config.outHeight));
// } else if (gridInitialized) {
// ImGui::Text("Preview not generated yet");
// } else {
// ImGui::Text("No grid generated");
// }
// ImGui::End();
// }
if (gridInitialized && updatePreview == false) {
livePreview(grid, config, cam);