need to clean up some fluidsim stuff
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@@ -1,5 +1,17 @@
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#ifndef FLUIDSIM_CPP
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#define FLUIDSIM_CPP
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#include "../util/sim/fluidsim.hpp"
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#include "../util/sim/fluidsim.hpp"
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#include "../util/timing_decorator.cpp"
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#include "../util/timing_decorator.cpp"
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#include "../util/output/bmpwriter.hpp"
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#include "../util/output/aviwriter.hpp"
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#include "../imgui/imgui.h"
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#include "../imgui/backends/imgui_impl_glfw.h"
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#include "../imgui/backends/imgui_impl_opengl3.h"
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#include <GLFW/glfw3.h>
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#include "../stb/stb_image.h"
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int main() {
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int main() {
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fluidSim sim;
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fluidSim sim;
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@@ -84,3 +96,5 @@ int main() {
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FunctionTimer::printStats(FunctionTimer::Mode::ENHANCED);
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FunctionTimer::printStats(FunctionTimer::Mode::ENHANCED);
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return 0;
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return 0;
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}
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}
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#endif
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@@ -1,3 +1,6 @@
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#ifndef FLUIDSIM_HPP
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#define FLUIDSIM_HPP
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#include <map>
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#include <map>
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#include <iostream>
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#include <iostream>
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#include <vector>
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#include <vector>
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@@ -10,17 +13,7 @@
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#include <algorithm>
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#include <algorithm>
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#include "../util/grid/grid3eigen.hpp"
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#include "../util/grid/grid3eigen.hpp"
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#include "../util/output/bmpwriter.hpp"
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#include "../util/output/frame.hpp"
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#include "../util/output/frame.hpp"
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#include "../util/noise/pnoise2.hpp"
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#include "../util/noise/pnoise.cpp"
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#include "../util/output/aviwriter.hpp"
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#include "../imgui/imgui.h"
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#include "../imgui/backends/imgui_impl_glfw.h"
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#include "../imgui/backends/imgui_impl_opengl3.h"
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#include <GLFW/glfw3.h>
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#include "../stb/stb_image.h"
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struct fluidParticle {
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struct fluidParticle {
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Eigen::Matrix<float, 3, 1> velocity;
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Eigen::Matrix<float, 3, 1> velocity;
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@@ -173,11 +166,11 @@ class fluidSim {
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private:
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private:
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std::unordered_map<size_t, Eigen::Matrix<float, 3, 1>> idposMap;
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std::unordered_map<size_t, Eigen::Matrix<float, 3, 1>> idposMap;
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float newMass = 1000;
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float newMass = 1000;
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gridConfig config;
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int nextObjectId = 0;
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int nextObjectId = 0;
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std::map<float, Eigen::Vector3f> gradientmap;
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std::map<float, Eigen::Vector3f> gradientmap;
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float closeThresh = 0.01f * config.SMOOTHING_RADIUS;
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public:
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public:
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gridConfig config;
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float closeThresh = 0.01f * config.SMOOTHING_RADIUS;
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Octree<fluidParticle> grid;
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Octree<fluidParticle> grid;
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fluidSim() : grid({-config.gridSizeCube, -config.gridSizeCube, -config.gridSizeCube}, {config.gridSizeCube, config.gridSizeCube, config.gridSizeCube}) {
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fluidSim() : grid({-config.gridSizeCube, -config.gridSizeCube, -config.gridSizeCube}, {config.gridSizeCube, config.gridSizeCube, config.gridSizeCube}) {
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@@ -359,3 +352,6 @@ public:
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replaceLost();
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replaceLost();
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}
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}
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};
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};
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#endif
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